Comu, Semra; Iorio, Josh; Taylor, John E.; Dossick, Carrie Sturts. (2013). Quantifying the Impact of Facilitation on Transactive Memory System Formation in Global Virtual Project Networks. Journal Of Construction Engineering & Management, 139(3), 294 – 303.
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Abstract
Building strong ties between geographically dispersed project participants is crucial to project success. In global project networks, many firms have adopted virtual collaboration tools to address the challenges imposed by temporal and geographical distance. Some researchers have examined the role of facilitators and found that process facilitation can improve collaboration. Research has also shown that facilitators can be drawn into content interactions, which may negatively impact collaboration effectiveness in virtual workspaces. Research to date has not quantified this negative impact. In this study, the formation and maintenance of transactive memory systems (TMS) in two facilitated and two nonfacilitated global virtual project networks were investigated, each executing a 2-month project. Using TMS formation and cohesive subgroup formation as a proxy for performance, quantitative evidence was found that demonstrates a negative impact on collaboration effectiveness when facilitators engage in content facilitation in virtual project networks. This paper shows that this negative impact restricts the establishment of TMSs. These findings have important implications for understanding and designing appropriate facilitator interactions in global virtual project networks. DOI: 10.1061/(ASCE)CO.1943-7862.0000610. (C) 2013 American Society of Civil Engineers.
Keywords
Globalisation; Groupware; International Collaboration; Production Engineering Computing; Project Management; Process Facilitation; Transactive Memory System Formation; Global Virtual Project Network; Virtual Collaboration Tool; Temporal Distance; Geographical Distance; Content Interaction; Virtual Workspace; Tms Cohesive Subgroup Formation; Content Facilitation; Knowledge Transfer; Group Cohesiveness; Group Cohesion; Performance; Teams; Models; Globalization; Networks; Project Networks; Social Network Analysis; Transactive Memory Systems; Virtual Teams
Lee, Namhun; Dossick, Carrie S.; Foley, Sean P. (2013). Guideline for Building Information Modeling in Construction Engineering and Management Education. Journal Of Professional Issues In Engineering Education And Practice, 139(4), 266 – 274.
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Keywords
Buildings (structures); Computer Aided Instruction; Construction Industry; Educational Courses; Management Education; Structural Engineering Computing; Building Information Modeling; Construction Engineering And Management Education; Cem Education; Bim; Cem Curriculum
Dzeng, Ren-jye; Lin, Ken-yu; Wang, Pei-ru. (2014). Building A Construction Procurement Negotiation Training Game Model: Learning Experiences And Outcomes. British Journal Of Educational Technology, 45(6), 1115 – 1135.
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Abstract
Game-based education is a promising method for encouraging student learning. Although learning construction procurement and negotiation require hands-on practice, in most construction management courses at the college level, this subject is taught by using lectures and case studies. In this study, a construction procurement and negotiation game was developed, and paper-based and web-based versions were implemented. The game enables students to play the role of contractors or suppliers and generate profits by negotiating and procuring or selling reinforcing steel in a simulated market with a probabilistic nature. The experimental results indicate that playing both versions of the game increased student learning motivation, satisfaction and outcomes. Students awarded the web-based game higher assessment scores than they did for the paper-based game. Students playing either version of the game also achieved higher test scores than students who were taught using the traditional approach did. However, for students with work experience, playing the paper-based game resulted in higher scores than the web-based game scores.
Keywords
Educational Games; Simulation Games In Education; Simulation Methods In Education; Game Theory; Academic Motivation; Learning; Contractors; Construction Industry Personnel; Education; Construction Procurement Negotiation Training Game Model; Learning Experiences; Game-based Education; Construction Procurement Learning; Negotiation Learning; Hands-on Practice; Construction Management Courses; Negotiation Game; Paper-based Version; Probabilistic Nature; Student Learning Motivation; Web-based Game; Higher Assessment Scores; Civil Engineering Computing; Computer Based Training; Computer Games; Construction; Educational Courses; Probability; Procurement; Instructional Simulation Game; Motivation; Impact; Achievement; Performance; Skills
Hyun Woo Lee; Anderson, S.M.; Yong-Woo Kim; Ballard, G.. (2014). Advancing Impact of Education, Training, and Professional Experience on Integrated Project Delivery. Practice Periodical On Structural Design And Construction, 19(1), 8 – 14.
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Abstract
With the increased interest in applying integrated forms of project delivery to complex and uncertain construction projects, the building industry has been experiencing an increased demand for integrated project delivery (IPD). With the trend, many empirical studies have examined the collaborative characteristics of IPD and reported that participants must make the necessary transition for its contractual, technological, and cultural requirements. However, little study has been done to investigate relevant education, training, or professional experience that can support the transition. In response, this study used an online survey that was designed to investigate the level and type of education, training, and professional experience of project members and their corresponding level of background knowledge for each IPD requirement. The key survey findings include (1) project members have the highest level of background knowledge on the cultural requirements of IPD, but the lowest level on the technological requirements; (2) the group with more design-build experience has more background knowledge; (3) the group that received an IPD kick-off training has more background knowledge; and (4) having a lean construction class can prepare students for the IPD environment. It is expected that the survey findings will advance the education, training, and levels of background knowledge of IPD participants, which will enhance their IPD experience accordingly.
Keywords
Buildings (structures); Construction Industry; Contracts; Cultural Aspects; Industrial Training; Professional Aspects; Project Management; Construction Project; Building Industry; Integrated Project Delivery; Ipd; Contractual Requirement; Cultural Requirement; Professional Experience; Design-build Experience; Training Impact; Education Impact
Stewart, Orion; Moudon, Anne Vernez; Claybrooke, Charlotte. (2014). Multistate Evaluation of Safe Routes to School Programs. American Journal Of Health Promotion, 28, S89 – S96.
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Abstract
Purpose. State Safe Routes to School (SRTS) programs provide competitive grants to local projects that support safe walking, bicycling, and other modes of active school travel (AST). This study assessed changes in rates of AST after implementation of SRTS projects at multiple sites across four states. Design. One-group pretest and posttest. Setting. Florida, Mississippi, Washington, and Wisconsin. Subjects. Convenience sample of 48 completed SRTS projects and 53 schools affected by a completed SRTS project. Intervention. State-funded SRTS project. Measures. AST was measured as the percentage of students walking, bicycling, or using any AST mode. SRTS project characteristics were measured at the project, school, and school neighborhood levels. Analysis. Paired-samples t-tests were used to assess changes in AST. Bivariate analysis was used to identify SRTS project characteristics associated with increases in AST. Data were analyzed separately at the project (n = 48) and school (n = 53) levels. Results. Statistically significant increases in AST were observed across projects in all four states. All AST modes increased from 12.9% to 17.6%; walking from 9.8% to 14.2%; and bicycling from 2.5% to 3.0%. Increases in rates of bicycling were negatively correlated with baseline rates of bicycling. Conclusion. State-funded SRTS projects are achieving one of the primary program goals of increasing rates of AST. They may be particularly effective at introducing bicycling to communities where it is rare. The evaluation framework introduced in this study can be used to continue tracking the effect of state SRTS programs as more projects are completed.
Keywords
Transportation Of School Children; Physical Activity Measurement; Health Promotion; Cycling; Walking; School Children -- United States; Bicycling; Children; Commuting; Health Focus: Fitness/physical Activity; Manuscript Format: Research; Outcome Measure: Behavioral; Prevention Research; Research Purpose: Program Evaluation; Schools; Setting: School; Strategy: Skill Building/behavior Change, Built Environment; Study Design: Quasi-experimental; Target Population Age: Youth; Target Population Circumstances: Geographic Location; Physical-activity; Mental-health; Travel; Association; Validity; Mode; Bus
Yocom, Ken. (2014). Building Watershed Narratives: An Approach for Broadening the Scope of Success in Urban Stream Restoration. Landscape Research, 39(6), 698 – 714.
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Abstract
The success of urban stream restoration is often measured through biophysical attributes, or the progress towards restoration of a notionally intact section of landscape. What remains understudied is how success can be defined across social, economic, as well as ecological parameters. This research offers a narrative approach for urban restoration research that serves as a chronotope for untangling the biophysical and sociocultural complexities of the contemporary urban environment. The framework of this approach is presented through a case study of a recent stream restoration project in Seattle, Washington. The findings highlight the need for urban stream restoration processes to be grounded within a sociocultural context that is interdependent with biophysical conditions, and recommends measures of project success to include community, educational and participatory goals.
Keywords
River Restoration; Landscape; Management; Catchment; Systems; History; People; Restoration; Success; Watershed; Narrative; Urban
The 2019 UW Resilience and Compassion Initiatives Seed Grant supported a project called “Raising Resilience: Connecting Compassion + Well-Being with Pedagogy in the College of Built Environments”. This grant allowed a group of CBE faculty to collaboratively explore their pedagogy and support for students through the lenses of resilience and well-being, systems thinking, and biophilic design. Seed Grant leads include Julie Johnson, Associate Professor of Landscape Architecture and Brooke Sullivan, Landscape Architecture Lecturer. The project sought to continue the work…
The SHARE Lab (Safety and Health Advancement through Research and Education) has produced two ergonomics best practice booklets and two training videos on the use of 4-wheel carts in the roofing trade. Housed in the Department of Construction Management, the mission of the SHARE Lab is to promote construction safety and health through evidence-based innovative research, education, and practices. For more information, please contact Contact Dr. Ken-Yu Lin, Associate Professor, if you’d like access to the guide book or the…
The Applied Research Consortium (ARC) is rooted in the idea that collaboration across academia and industry will accelerate progress in our fields. ARC brings together an interdisciplinary group of built environment firms with faculty experts and graduate student researchers at the University of Washington’s College of Built Environments (CBE) to address the most vexing challenges that firms face today. The next generation of practitioners and scholars apply their creativity and knowledge of the latest scholarship and practices, accelerating progress and preparing for future work at the leading edge of our fields.
Through the ARC initiative, built environment firms with a presence in the Seattle area partner with College of Built Environments graduate students and faculty for research that is targeted at the specific needs of the firms. Firms work with faculty to shape research priorities for the consortium based on their needs and the latest research in our fields. ARC then matches graduate student fellows with firms for multi-quarter applied research projects that directly relate to the firms’ current work. Faculty mentors and supervisors at firms work with the fellows, contributing to their academic and professional development in the program and ensuring that the projects fit with longer term research goals.
The unique set of fields under the College of Built Environments umbrella—architecture, construction management, landscape architecture, real estate, and urban design and planning—allows ARC projects to leverage creative, interdisciplinary approaches to the most vexing problems that firms–and the disciplines themselves–face today.
ARC builds on CBE’s prioritization of equity and diversity, thus ensuring that the next generation of built environments practitioners and scholars bring the broadest possible range of perspectives and experiences to their work.
SHARE Lab (Safety and Health Advancement through Research and Education Laboratory) embarks on innovative research that promotes the wellbeing of the construction taskforce and/or reduces occupational injuries and illnesses for the construction industry.
The lab is housed in the Department of Construction Management at the University of Washington and is a part of the Pacific Northwest Center for Construction Research and Education (PNCCRE). The mission of the lab is to promote construction safety and health through evidenced-based innovative research, education, and practices. In particular, the SHARE lab is specialized in creating new knowledge, learning resources, and practical solutions using technology interventions such as wearable sensors, visualization, serious gaming and tablet computers.
Projects completed at the lab include: sensor based physiological status monitoring on construction workers, video gaming development for the training and education of construction safety, information communication technology for field safety inspection, machine-learning based solutions for retrieving and classifying safety resources, and Total Worker Health.
SHARE Lab’s work is supported by domestic stakeholders as well as national institutions and global corporations.