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Glareshade: A Visual Comfort-Based Approach to Occupant-Centric Shading Systems

Hashemloo, Alireza; Inanici, Mehlika; Meek, Christopher. (2016). Glareshade: A Visual Comfort-Based Approach to Occupant-Centric Shading Systems. Journal Of Building Performance Simulation, 9(4), 351 – 365.

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Abstract

This paper presents a novel method for designing of an occupant-centric shading algorithm that utilizes visual comfort metric as the form-generating criteria. Based on the premise of previous studies that demonstrate glare as the most important factor for operating shading devices, GlareShade is introduced as a simulation-based shading methodology driven by occupant's visual comfort. GlareShade not only responds to changing outdoor conditions such as the movement of the sun and the variation of cloud cover, but it also accounts for building specific local conditions. GlareShade draws its strength and flexibility from an occupant-centric approach that is based on the visual field of view of each occupant as the occupant is performing common visual tasks in a given environment, and the developed shading system is linked to a distributed sensing network of multiple occupants. ShadeFan is demonstrated as a proof-of-concept dynamic shading system utilizing the GlareShade method.

Keywords

Control Strategies; Design Tool; Daylight; Patterns; Offices; Blinds; Model; Occupant-centric Shading System; Glare; Daylighting; Visual Comfort

An Investigation of the Daylighting Simulation Techniques and Sky Modeling Practices for Occupant Centric Evaluations

Inanici, Mehlika; Hashemloo, Alireza. (2017). An Investigation of the Daylighting Simulation Techniques and Sky Modeling Practices for Occupant Centric Evaluations. Building And Environment, 113, 220 – 231.

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Abstract

Occupant centric performance approaches in daylighting studies promote design decisions that support human visual comfort, productivity, and visual preferences, along with more conventional energy efficiency criteria. Simulating per-pixel luminance values and luminance distribution patterns for the entire scene allows us to analyze the occupant centric metrics and performance criteria. However, there are a number of different sky models, complex fenestration models, and simulation techniques that produce either conventional point in time images or annual luminance maps. This paper discusses the similarities and differences between different techniques; and a comparison analyses provides insight about their impact on occupant centric lighting measures. The comparisons for sky modeling include the conventional CIE skies (Clear, Intermediate, and Overcast), measurement based CIE models, Perez all-weather skies, and high dynamic range image based skies. The comparison of simulation techniques include point in time simulations, image based lighting simulations, and annual luminance simulations (threephase and five-phase methods). Results demonstrate that measurement based sky models match real world conditions with reasonable proximity, and generic CIE skies consistently underestimate the indoor lighting conditions. Annual simulation methods provide a large database of temporal luminance variations, where individual instances are comparable to point in time simulations. Long term luminance simulations provide opportunities to evaluate the percentage of the year that a given luminance based criteria is met or violated. (C)2016 Elsevier Ltd. All rights reserved.

Keywords

Complex Fenestration Systems; Scattering Distribution-functions; Discomfort Glare; Visual Comfort; Daylit Spaces; Validation; Radiance; Performance; Offices; Design; Sky Models; Daylight Simulations; Point In Time Simulations; Image Based Lighting; Annual Lighting Simulations; Annual Luminance Maps