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Population Health Initiative awards 2 Climate Change Pilot Grants to CBE Researchers

Population Health Initiative awarded a Climate Change Pilot Grant to two teams that includes CBE researchers. Projects will begin January 2024, and were awarded $50,000. Read the full story here. Project title: “Sustainable metamaterials for insulation applications.”  Project team: Eleftheria Roumeli, Materials Science & Engineering Tomás Méndez Echenagucia, Architecture Project abstract: Amidst an urgent global shift towards a circular economy, the demand for sustainable materials has reached a critical juncture. This transformation requires materials sourced from renewable sources, processed via…

Industry-Faculty-Student collaboration through the Applied Research Consortium

Owner of RDF Consulting Services and consultant for Turner Construction, Renzo di Furia, is working with Associate Dean for Research Carrie Sturts Dossick in supporting student-industry collaboration. “Applied Research Consortium brings together an interdisciplinary group of built environment firms with faculty experts and graduate student researchers at the University of Washington’s College of Built Environments (CBE) to address the most vexing challenges that firms face today.” A case study in applied research is highlighted in the article. 3D modeling was…

New Tool Created by CBE Researchers in partnership with Charles Pankow Foundation

CBE researchers worked with the Charles Pankow Foundation to develop a new Building Owner Assessment Tool (BOAT). Team members included CBE Dean Renée Cheng, FAIA; Associate Dean for Research Carrie Sturts Dossick, Ph.D, P.E.; and Laura Osburn, Ph.D. Other team members included Lingzi Wu, Ph.D. Daniel Dimitrov, and Xianxiang Sean Zhao. The tool was developed in partnership with the American Institute of Architects and the Integrated Project Delivery Alliance. The Building Owner Assessment Tool (BOAT): Helping You Understand Your Culture and Its…

Population Health Initiative awards multiple College of Built Environments teams planning grants

The Population Health Initiative announced 12 climate change planning grant awardees. Of those 12 teams, 4 include College of Built Environments researchers. Descriptions of their projects are below. Read the CBE News story here.   Linking Climate Adaptation and Public Health Outcomes in Yavatmal, Maharashtra Investigators Sameer H. Shah, Environmental and Forest Sciences Celina Balderas Guzmán, Landscape Architecture Pronoy Rai, Portland State University Project abstract This proposal collects primary interview data with landed and landless agriculturalists in Yavatmal district in…

Campus Sustainability Fund selects College of Built Environments researchers for 2022-2023 work

The Campus Sustainability Fund selected College of Built Environments PhD student Daniel Dimitrov, along with Associate Dean for Research Carrie Sturts Dossick, to receive funding for the project described below. Energy, Information, and the New Work of Building Operations in the Digital Age Amount Awarded: $19,833 Funding Received: 2022-2023 Project Summary: The built environment industry is in the midst of a data revolution paired with a drive for sustainable campus operations. Innovation, information, communication access, and integration provide an opportunity…

Immersive VR Versus BIM for AEC Team Collaboration in Remote 3D Coordination Processes

Asl, Bita Astaneh; Dossick, Carrie Sturts. (2022). Immersive VR Versus BIM for AEC Team Collaboration in Remote 3D Coordination Processes. Buildings, 12(10).

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Abstract

Building Information Modeling (BIM) and Virtual Reality (VR) are both tools for collaboration and communication, yet questions still exist as to how and in what ways these tools support technical communication and team decision-making. This paper presents the results of an experimental research study that examined multidisciplinary Architecture, Engineering, and Construction (AEC) team collaboration efficiency in remote asynchronous and synchronous communication methods for 3D coordination processes by comparing BIM and immersive VR both with markup tools. Team collaboration efficiency was measured by Shared Understanding, a psychological method based on Mental Models. The findings revealed that the immersive experience in VR and its markup tool capabilities, which enabled users to draw in a 360-degree environment, supported team communication more than the BIM markup tool features, which allowed only one user to draw on a shared 2D screenshot of the model. However, efficient team collaboration in VR required the members to properly guide each other in the 360-degree environment; otherwise, some members were not able to follow the conversations.

Keywords

Mental Models; Virtual-reality; Performance; Virtual Reality (vr); Building Information Modeling (bim); 3d Coordination; Clash Resolution; Remote Collaboration; Multidisciplinary Aec Team

Messy Work in Virtual Worlds: Exploring Discovery and Synthesis in Virtual Teams

Dossick, Carrie Sturts(1). (2014). Messy Work in Virtual Worlds: Exploring Discovery and Synthesis in Virtual Teams. Lecture Notes In Computer Science (including Subseries Lecture Notes In Artificial Intelligence And Lecture Notes In Bioinformatics), 8683, 134 – 142.

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Abstract

The challenges of engineering team collaboration—establishing trust, fostering productive informal communication, cultivating knowledge exchange—are often exacerbated in virtual teams by geographical separation as well as team members’ cultural and linguistic differences. Researchers have observed that powerful collaboration in collocated teams is supported by shared visualizations with which the team engages in informal, flexible and active ways. In studying virtual team interactions in a virtual world known as the CyberGRID, we see that just as with AEC collocated teams, shared visualizations were instrumental for the teams as they define, understand, and generate knowledge when working on interrelated tasks. Emerging from this analysis is an empirically supported theory that while avatar-model interaction supports mutual discovery, more messy interactions of brainstorming, knowledge exchange and synthesis requires flexible, active, and informal shared visualizations. © Springer International Publishing Switzerland 2014.

Keywords

Communication; Flow Visualization; Information Technology; Knowledge Management; Visualization; Building Information Model; Bim; Collaboration; Geographical Separation; Global Virtual Teams; Informal Communication; Linguistic Differences; Virtual Team Interactions; Virtual Worlds

Messy Talk in Virtual Teams: Achieving Knowledge Synthesis through Shared Visualizations

Dossick, Carrie Sturts; Anderson, Anne; Azari, Rahman; Iorio, Josh; Neff, Gina; Taylor, John E. (2015). Messy Talk in Virtual Teams: Achieving Knowledge Synthesis through Shared Visualizations. Journal Of Management In Engineering, 31(1).

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Abstract

Engineering teams collaborating in virtual environments face many technical, social, and cultural challenges. In this paper we focus on distributed teams making joint unanticipated discoveries in virtual environments. We operationalize a definition of messy talk as a process in which teams mutually discover issues, critically engage in clarifying and finding solutions to the discovered issues, exchange their knowledge, and resolve the issue. Can globally distributed teams use messy talk via virtual communication technology? We analyzed the interactions of four distributed student teams collaborating on a complex design and planning project using building information models (BIMs) and the cyber-enabled global research infrastructure for design (CyberGRID), a virtual world specifically developed for collaborative work. Their interactions exhibited all four elements of messy talk, even though resolution was the least common. Virtual worlds support real-time joint problem solving by (1)providing affordances for talk mediated by shared visualizations, (2)supporting team perceptions of building information models that are mutable, and (3)allowing transformations of those models while people were together in real time. Our findings suggest that distributed team collaboration requires technologies that support messy talkand iterative trial and errorfor complex multidimensional problems. (C) 2014 American Society of Civil Engineers.

Keywords

Buildings (structures); Data Visualisation; Design; Grid Computing; Groupware; Knowledge Management; Structural Engineering Computing; Team Working; Virtual Manufacturing; Virtual Reality; Virtual Teams; Knowledge Synthesis; Engineering Teams Collaboration; Virtual Environments; Technical Challenges; Social Challenges; Cultural Challenges; Distributed Teams Making; Messy Talk; Knowledge Exchange; Globally Distributed Teams; Virtual Communication Technology; Distributed Student Teams; Design And Planning Project; Building Information Models; Bim; Cyber-enabled Global Research Infrastructure; Cybergrid; Virtual World; Collaborative Work; Team Perceptions; Iterative Trial And Error; Complex Multidimensional Problems; Visual Representations; Construction; Technology; Implementation; Collaboration; Communication; Teamwork; Digital Techniques; Knowledge-based Systems

BIM Curriculum Design in Architecture, Engineering, and Construction Education: A Systematic Review

Abdirad, Hamid; Dossick, Carrie S. (2016). BIM Curriculum Design in Architecture, Engineering, and Construction Education: A Systematic Review. Journal Of Information Technology In Construction, 21, 250 – 271.

Abstract

In the past several years, Building Information Modeling (BIM) adoption has grown significantly in the architecture, engineering, and construction (AEC) industry. In response to this trend, the industry and academia realized that BIM education in university curricula is an important requirement for satisfying educational demands of the industry, and a notable body of research has reported strategies AEC programs implemented to incorporate BIM in their curricula. However, no study has comprehensively reviewed and synthesized the research on sfrategies adopted by educators. To bridge this gap in the literature, this paper presents a systematic review of research on BIM curriculum design in AEC education. The authors report on the trends of research on BIM curriculum design (e.g. methods, timelines, and contexts) as well as a synthesis of implemented pedagogical strategies with detailed discussions on their implications and effectiveness across different studies and contexts. These strategies address a variety of important pedagogical issues such as enrolment of students, optional or required BIM use, important competencies and skills, tutoring methods, industry engagement, designing assignments, and assessment methods and criteria. This synthesis shows that designing pedagogical sfrategies for BIM education is complex and challenging, and AEC programs need to make trade-offs between advantages and disadvantages associated with these strategies. The results also highlight the need for more diverse research designs and settings to bridge the gaps identified in BIM curriculum research to date. Finally, the authors present a literature-based framework of BIM curriculum design sfrategies as well as a set of recommendations that can be used BIM educators and researchers as a guide for designing or assessing their BIM curricula in future research.

Keywords

Bridges; Curricula; Economic And Social Effects; Education; Information Theory; Personnel Training; Reviews; Students; Architecture; Engineering; And Constructions; Building Information Model; Bim; Curriculum Designs; Pedagogical Issues; Pedagogical Strategies; Research Designs; Systematic Review; University Curricula; Industry; Management; Building Information Modeling; Training; Curriculum; Review

The Impact of Avatars, Social Norms and Copresence on the Collaboration Effectiveness of AEC Virtual Teams

Anderson, Anne; Dossick, Carrie Sturts; Iorio, Josh; Taylor, John E. (2017). The Impact of Avatars, Social Norms and Copresence on the Collaboration Effectiveness of AEC Virtual Teams. Journal Of Information Technology In Construction, 22, 287 – 304.

Abstract

A growing number of architecture, engineering, and construction (AEC) firms are outsourcing complex design and construction work to international vendors. Due to the significant geographic distances that can separate project team members in global design networks, much of this work is executed in virtual teams, defined as teams composed of geographically separated members who collaborate to accomplish organizational tasks mediated by technology. The challenges of working in geographically distributed networks have prompted the development of alternative, virtual workspaces. Questions remain on how these virtual workspaces support or hinder collaborative work. People are social beings that rely on body language and other non-verbal cues to communicate. What happens to team formation and collaborative effectiveness when non-verbal cues are mediated through avatar actions? In this paper, qualitative ethnographic data collected over four years from studies conducted in a 3D virtual world are used to examine collaboration effectiveness of global virtual engineering project teams. We found that avatar movement and position was effective at communicating nonverbal information, even when done so unintentionally. Avatar actions that map to established social norms in the physical world results in more efficient communication. Collaboration was also enhanced when gesture bubbles were used for backchannel communication and when text chat was used to avoid interrupting voice communication. We found collaboration was hindered when the learning curve was too steep for participants to adapt to tool use or avatar actions in the environment. These findings have important implications for the future of collaboration in virtual environments, particularly in the AEC industry where 3D models can be imported into the virtual environment and explored synchronously by a project team.

Keywords

Architectural Design; Human Resource Management; International Trade; Bim Coordination; Collaboration Technology; Distributed Teams; Social Norm; Virtual Worlds; Communication; Design; Technology; Dimensions; Teamwork; Behavior; Collaboration Technologies; Social Norms