Dannenberg, Andrew L.; Burpee, Heather. (2018). Architecture for Health Is Not Just for Healthcare Architects. Health Environments Research & Design Journal (herd) (sage Publications, Ltd.), 11(2), 8 – 12.
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Keywords
Building Design & Construction; Public Health; Quality Of Life; Built Environment; Public Spaces
Drewnowski, A.; Arterburn, D.; Zane, J.; Aggarwal, A.; Gupta, S.; Hurvitz, P. M.; Moudon, A., V; Bobb, J.; Cook, A.; Lozano, P.; Rosenberg, D. (2019). The Moving to Health (M2H) Approach to Natural Experiment Research: A Paradigm Shift for Studies on Built Environment and Health. Ssm-population Health, 7.
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Abstract
Improving the built environment (BE) is viewed as one strategy to improve community diets and health. The present goal is to review the literature on the effects of BE on health, highlight its limitations, and explore the growing use of natural experiments in BE research, such as the advent of new supermarkets, revitalized parks, or new transportation systems. Based on recent studies on movers, a paradigm shift in built-environment health research may be imminent. Following the classic Moving to Opportunity study in the US, the present Moving to Health (M2H) strategy takes advantage of the fact that changing residential location can entail overnight changes in multiple BE variables. The necessary conditions for applying the M2H strategy to Geographic Information Systems (GIS) databases and to large longitudinal cohorts are outlined below. Also outlined are significant limitations of this approach, including the use of electronic medical records in lieu of survey data. The key research question is whether documented changes in BE exposure can be linked to changes in health outcomes in a causal manner. The use of geo-localized clinical information from regional health care systems should permit new insights into the social and environmental determinants of health.
Keywords
Body-mass Index; Neighborhood Food Environment; Residential Property-values; Cardiometabolic Risk-factors; New-york-city; Physical-activity; Obesity Rates; King County; Weight-gain; Land-use; Built Environment (be); Geographic Information Systems (gis); Electronic Medical Records; Natural Experiments; Obesity; Diabetes; Residential Mobility
Tobey, Michael B.; Binder, Robert B.; Chang, Soowon; Yoshida, Takahiro; Yamagata, Yoshiki; Yang, Perry P. J. (2019). Urban Systems Design: A Conceptual Framework for Planning Smart Communities. Smart Cities, 2(4), 522 – 537.
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Abstract
Urban systems design arises from disparate current planning approaches (urban design, Planning Support Systems, and community engagement), compounded by the reemergence of rational planning methods from new technology (Internet of Things (IoT), metric based analysis, and big data). The proposed methods join social considerations (Human Well-Being), environmental needs (Sustainability), climate change and disaster mitigation (Resilience), and prosperity (Economics) as the four foundational pillars. Urban systems design integrates planning methodologies to systematically tackle urban challenges, using IoT and rational methods, while human beings form the core of all analysis and objectives. Our approach utilizes an iterative three-phase development loop to contextualize, evaluate, plan and design scenarios for the specific needs of communities. An equal emphasis is placed on feedback loops through analysis and design, to achieve the end goal of building smart communities.
Keywords
Urban Design; Planning Support System; Resilience; Sustainability; Economics; Human Factors; Big Data
Lee, Yong-Cheol; Shariatfar, Moeid; Rashidi, Abbas; Lee, Hyun Woo. (2020). Evidence-Driven Sound Detection for Prenotification and Identification Of Construction Safety Hazards and Accidents. Automation In Construction, 113.
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Abstract
As the construction industry experiences a high rate of casualties and significant economic loss associated with accidents, safety has always been a primary concern. In response, several studies have attempted to develop new approaches and state-of-the-art technology for conducting autonomous safety surveillance of construction work zones such as vision-based monitoring. The current and proposed methods including human inspection, however, are limited to consistent and real-time monitoring and rapid event recognition of construction safety issues. In addition, the health and safety risks inherent in construction projects make it challenging for construction workers to be aware of possible safety risks and hazards according to daily planned work activities. To address the urgent demand of the industry to improve worker safety, this study involves the development of an audio-based event detection system to provide daily safety issues to laborers and through the rapid identification of construction accidents. As an evidence-driven approach, the proposed framework incorporates the occupational injury and illness manual data, consisting of historical construction accident data classified by types of sources and events, into an audio-based safety event detection framework. This evidence-driven framework integrated with a daily project schedule can automatically provide construction workers with prenotifications regarding safety hazards at a pertinent work zone as well as consistently contribute to enhanced construction safety monitoring by audio-based event detection. By using a machine learning algorithm, the framework can clearly categorize the narrowed-down sound training data according to a daily project schedule and dynamically restrict sound classification types in advance. The proposed framework is expected to contribute to an emerging knowledge base for integrating an automated safety surveillance system into occupational accident data, significantly improving the accuracy of audio-based event detection.
Keywords
Construction Projects; Occupational Hazards; Construction Workers; Construction; System Safety; Video Surveillance; Work-related Injuries; Audio-based Accident Recognition; Autonomous Safety Surveillance; Construction Safety; Evidence-driven Sound Event Detection; Accident Prevention; Accidents; Audio Acoustics; Classification (of Information); Construction Industry; Health Hazards; Health Risks; Knowledge Based Systems; Learning Algorithms; Losses; Machine Learning; Monitoring; Motion Compensation; Occupational Diseases; Steel Beams And Girders; Audio-based; Construction Accidents; Construction Work Zones; Historical Construction; Sound Event Detection; State-of-the-art Technology; Vision Based Monitoring; Algorithm; System
Homayouni, Hoda; Dossick, Carrie Sturts; Neff, Gina. (2021). Three Pathways to Highly Energy Efficient Buildings: Assessing Combinations of Teaming and Technology. Journal Of Management In Engineering, 37(2).
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Abstract
Highly energy efficient (HEE) buildings require a whole-system approach to building design. Scholars have suggested many tools, techniques, and processes to address the cross-disciplinary complexities of such an approach, but how these elements might be best combined to lead to better project outcomes is yet unknown. To address this, we surveyed architects associated with 33 AIA-COTE award-winning projects on the social, organizational, and technological elements of whole-system design (WSD) practices. We then used fuzzy sets-qualitative comparative analysis (fsQCA) to analyze the interdependencies among those elements. We found three distinct pathways for the design and construction of HEE buildings: information-driven, process-driven, or organization-driven. We also found that HEE buildings share some conditions for success, including having shared goals, owners engagement in the design process, and frequent and participatory interorganizational meetings. Our findings can help practitioners strategize and make decisions on incorporating WSD elements associated with their project types. Moreover, these results provide a launchpad for scholars to investigate complementarities among elements facilitating the design and construction process of HEE projects.
Keywords
Buildings (structures); Construction; Design Engineering; Energy Conservation; Fuzzy Set Theory; Innovation Management; Organisational Aspects; Project Management; Team Working; Whole-system Approach; Building Design; Cross-disciplinary Complexities; Social Elements; Organizational Elements; Technological Elements; Whole-system Design Practices; Fuzzy Set; Distinct Pathways; Hee Buildings; Project Types; Construction Process; Hee Projects; Highly Energy Efficient Buildings; Whole-system Design; Energy Efficient Buildings; Building Information Modeling; Integrated Project Teams; Fuzzy Sets-qualitative Comparative Analysis
Ho, Chung; Kim, Yong-woo; Zabinsky, Zelda B. (2022). Prefabrication Supply Chains With Multiple Shops: Optimization For Job Allocation. Automation In Construction, 136.
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Abstract
Prefabrication or off-site construction is a growing trend contributing to productivity improvements. It motivates specialty contractors and suppliers to operate multiple fabrication shops close to market regions, where a shop can produce and delivery prefabricated components in a timely fashion and at a minimal cost. Few quantitative models are available to assist companies with scheduling and allocation questions. This research utilizes optimization to answer these questions supporting the production planning in prefabrication supply chains. The paper presents an optimization model that seeks minimal cost while considering job demands and shop capacities. Computational results suggest that the model generates a lower-cost production schedule than the early due date (EDD) method. It also indicates that varying due dates cause changes in total cost. Moreover, this research supports decision-makers by analyzing the impacts of changing shop capacities regarding available machines. It provides further insight into construction supply chain management with multiple shops.
Keywords
Supply Chains; Job Shops; Supply Chain Management; Production Scheduling; Production Planning; Warehouses; Construction; Modularization; Optimization; Prefabrication; Scheduling; Off-site Construction; Modular Buildings; Scheduling Model; Precast; Management; Transportation; Performance; Decisions
Inanici, Mehlika. (2010). Evalution of High Dynamic Range Image-Based Sky Models in Lighting Simulation. Leukos, 7(2), 69 – 84.
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Abstract
High Dynamic Range (HDR) Photography is used to capture 180 degrees images of the sky dome and provide data for image-based lighting in lieu of CIE sky models.
Yi, June-Seong; Kim, Yong-Woo; Kim, Ki-Aeng; Koo, Bonsang. (2012). A Suggested Color Scheme for Reducing Perception-Related Accidents on Construction Work Sites. Accident Analysis And Prevention, 48, 185 – 192.
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Abstract
Changes in workforce demographics have led to the need for more sophisticated approaches to addressing the safety requirements of the construction industry. Despite extensive research in other industry domains, the construction industry has been passive in exploring the impact of a color scheme: perception-related accidents have been effectively diminished by its implementation. The research demonstrated that the use of appropriate color schemes could improve the actions and psychology of workers on site, thereby increasing their perceptions of potentially dangerous situations. As a preliminary study, the objects selected by rigorous analysis on accident reports were workwear, safety net, gondola, scaffolding, and safety passage. The colors modified on site for temporary facilities were adopted from existing theoretical and empirical research that suggests the use of certain colors and their combinations to improve visibility and conspicuity while minimizing work fatigue. The color schemes were also tested and confirmed through two workshops with workers and managers currently involved in actual projects. The impacts of color schemes suggested in this paper are summarized as follows. First, the color schemes improve the conspicuity of facilities with other on site components, enabling workers to quickly discern and orient themselves in their work environment. Secondly, the color schemes have been selected to minimize the visual work fatigue and monotony that can potentially increase accidents. (C) 2011 Elsevier Ltd. All rights reserved.
Keywords
Construction Industry Accidents; Industrial Hygiene; Industrial Safety; Empirical Research; Sensory Perception; Work Environment; Demographic Surveys; Job Performance; Color Scheme; Construction Industry; Labor Demography; Perception-related Accident; Accident Prevention; Accidents; Demography; Human Resource Management; Population Statistics; Color Schemes; Construction Works; Dangerous Situations; Rigorous Analysis; Safety Requirements; Temporary Facilities; Work Environments; Psychological Climate; Drivers; Emotion; Model
Dzeng, Ren-jye; Lin, Ken-yu; Wang, Pei-ru. (2014). Building A Construction Procurement Negotiation Training Game Model: Learning Experiences And Outcomes. British Journal Of Educational Technology, 45(6), 1115 – 1135.
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Abstract
Game-based education is a promising method for encouraging student learning. Although learning construction procurement and negotiation require hands-on practice, in most construction management courses at the college level, this subject is taught by using lectures and case studies. In this study, a construction procurement and negotiation game was developed, and paper-based and web-based versions were implemented. The game enables students to play the role of contractors or suppliers and generate profits by negotiating and procuring or selling reinforcing steel in a simulated market with a probabilistic nature. The experimental results indicate that playing both versions of the game increased student learning motivation, satisfaction and outcomes. Students awarded the web-based game higher assessment scores than they did for the paper-based game. Students playing either version of the game also achieved higher test scores than students who were taught using the traditional approach did. However, for students with work experience, playing the paper-based game resulted in higher scores than the web-based game scores.
Keywords
Educational Games; Simulation Games In Education; Simulation Methods In Education; Game Theory; Academic Motivation; Learning; Contractors; Construction Industry Personnel; Education; Construction Procurement Negotiation Training Game Model; Learning Experiences; Game-based Education; Construction Procurement Learning; Negotiation Learning; Hands-on Practice; Construction Management Courses; Negotiation Game; Paper-based Version; Probabilistic Nature; Student Learning Motivation; Web-based Game; Higher Assessment Scores; Civil Engineering Computing; Computer Based Training; Computer Games; Construction; Educational Courses; Probability; Procurement; Instructional Simulation Game; Motivation; Impact; Achievement; Performance; Skills
Dossick, Carrie Sturts; Anderson, Anne; Azari, Rahman; Iorio, Josh; Neff, Gina; Taylor, John E. (2015). Messy Talk in Virtual Teams: Achieving Knowledge Synthesis through Shared Visualizations. Journal Of Management In Engineering, 31(1).
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Abstract
Engineering teams collaborating in virtual environments face many technical, social, and cultural challenges. In this paper we focus on distributed teams making joint unanticipated discoveries in virtual environments. We operationalize a definition of messy talk as a process in which teams mutually discover issues, critically engage in clarifying and finding solutions to the discovered issues, exchange their knowledge, and resolve the issue. Can globally distributed teams use messy talk via virtual communication technology? We analyzed the interactions of four distributed student teams collaborating on a complex design and planning project using building information models (BIMs) and the cyber-enabled global research infrastructure for design (CyberGRID), a virtual world specifically developed for collaborative work. Their interactions exhibited all four elements of messy talk, even though resolution was the least common. Virtual worlds support real-time joint problem solving by (1)providing affordances for talk mediated by shared visualizations, (2)supporting team perceptions of building information models that are mutable, and (3)allowing transformations of those models while people were together in real time. Our findings suggest that distributed team collaboration requires technologies that support messy talkand iterative trial and errorfor complex multidimensional problems. (C) 2014 American Society of Civil Engineers.
Keywords
Buildings (structures); Data Visualisation; Design; Grid Computing; Groupware; Knowledge Management; Structural Engineering Computing; Team Working; Virtual Manufacturing; Virtual Reality; Virtual Teams; Knowledge Synthesis; Engineering Teams Collaboration; Virtual Environments; Technical Challenges; Social Challenges; Cultural Challenges; Distributed Teams Making; Messy Talk; Knowledge Exchange; Globally Distributed Teams; Virtual Communication Technology; Distributed Student Teams; Design And Planning Project; Building Information Models; Bim; Cyber-enabled Global Research Infrastructure; Cybergrid; Virtual World; Collaborative Work; Team Perceptions; Iterative Trial And Error; Complex Multidimensional Problems; Visual Representations; Construction; Technology; Implementation; Collaboration; Communication; Teamwork; Digital Techniques; Knowledge-based Systems